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Relic adventure zone
Relic adventure zone






I also enjoy the viability of a greater variety of build than would succeed at deathmatch. It introduces more chaos, and sometimes you can't control it, but to me that makes strategy more important not less, and those that can change their strategies mid-stride as the situations change are who really prevail. I firmly disagree that having 3 teams takes away strategy. And when a fight involves 4+ people and is stalemating yes I do sprint off and find a new flag instead. In domination and crazy king there seems to be an appropriate level of fighting on flags that I take part in. I've frequently seen one team pick up another relic besides my own and sprint across the map, kill them, and take it for myself. In which case I'll go squat on the red relic and help them kill purple or whatever. It is a common occurance that maybe my team is doing fine but one of the other teams is doing a better job of getting the other relic than we are. Depending on their defensive efforts and how much help I'm getting I'll try the other side to see who's weakest. Mostly I randomly pick one team and try to get their relic. In capture the relic I will stay and defend if nobody else is doing it. I in no way feel as though I spent the whole time avoiding fights and my score (not just medal score but k/d,) reflects that.

relic adventure zone

In which case I run back to the fight and fight until I get the ball again. The chaosball eventually kills me or someone else kills me. If I'm running from two enemies but my teammates come help I do turn and fight rather than let them die. If my team is with me I'll try to hold it at our spawn instead. If I have the chaosball my preferred method is to self heal and run.

relic adventure zone

I've been running my warden thus far and am tanky (not maras or pariah tanky but still,) enough to hold the chaos ball, fast enough to run a relic, and damaging enough to kill most people. Games are competitive among two teams if not three. Where I play people seem to honor the mode enough where it at least isn't immediately obvious if they are unhappy about it. I can tell you that I've been very pleased with my battlegrounds experience lately no matter what mode I've gotten. I don't know if its a platform thing, an MMR thing, or if maybe we're all a little bit guilty of exaggeration.

relic adventure zone

This would force people to fight each other more often, and would also allow for more teamwork since you would have to escort the snared relic carrier back to your Ha! Good one, and thanks for taking my jab in good spirits. There should probably only be 1 relic, with a snare, and slightly different capture rules/conditions. Finally, you can completely break the relic with certain ults and abilities, preventing anyone from being able to grab it and in some cases allowing you to get the relic into your own spawn. This means that someone can slot one of these sets, sneak/run in invis up to the relic, and grab it without any of the defenders being able to do anything. 2nd, you can abuse immovable potions or any of the sets that allow you to auto dodge attacks to take the relic without an enemy being able to interrupt you. 1st, you can run a max movespeed build and there's nothing anyone can do to catch you because there's no snare on the relic. If you send more than 2, then your relic will get capped by someone sitting in stealth waiting for you to leave.Ģ) There are far too many ways to bug/cheese this game mode. Against competent DM'ers, you can't afford to send only 1 or 2 teammates to cap, because odds are they won't be able to win the 2v3 or 2v4. There are two big issues with Capture the Relic:ġ) 3 relics just doesn't work. While it is fun and lots of people enjoy just fighting, if you want to win you will need to make sure you aren't getting caught up for too long in battles where people aren't dying and relics aren't being captured. Generally one team is noticeably weaker than the rest and the other two teams fight over who can take the weak teams relic over and over. 3 people defending while one fast or sneaky person tries to capture. Leaving 1 capable defender home while the other 3 try to relic run is probably the most used strategy.

#RELIC ADVENTURE ZONE HOW TO#

How to handle that is up to you and the individual situation. So nobody is scoring until someone gets gutsy enough to do what needs to be done. Its not uncommon to have multiple relics being held by opposing teams at the same time. Once you have it you run back to your own relic. You need to run over and press A (on Xbox,) to start about a 3 second interruptible channel to pick it up. There's a little shrine or whatever at the base of each teams spawn point where their respective relics spawn. I guess I'm the only person who actually enjoys all the game modes so, at the risk of sounding arrogant, ignore all the other answers and listen to me.

relic adventure zone

If one is new to battle grounds and capture the relic, what is the minimum I need to know to have fun in there?






Relic adventure zone